If a player was promised a starting spot or minutes, he will expect to play in any game where he's above 60% health. At that point, he's technically able to play in a game, and so he will expect to do so. Playing while less than 100% health does not increase the odds of further injury, it just decreases the player's effectiveness.
Articles in this section
- Do players get tired?
- Does potential mean the same thing for any player regardless of their current rating?
- If a player transfers, do I get recruiting resources for that open spot?
- Why do I keep losing players early to the draft?
- If you have players declare for the draft, are they gone for good or is there a possibility that they could return to school?
- Do player ratings change as the season progresses?
- Why did my player's Work Ethic drop when he got hurt?
- Do free throw ratings ever improve in mid-season? I have a bunch of 'F' free-throw shooters that have been practicing free throws 30 minutes a practice, and not getting any better. Am I wasting their time?
- What do the ratings mean?
- How much will players improve each year?